A Game Developer’s Logbook
A Game Developer’s Logbook — Entry #0
Hi All, this is Ejaz. I’m a game developer by profession and a game designer by hobby. I wish to create fun and amazing Serious Games for everyone to enjoy. This logbook records my adventure into the ocean of gaming industry. I hope that this helps to keep me motivated and also help other young sailors in their game dev journeys.
Who am I?
Professionally, I have been working in the tech industry for a little over four years now. I was a front-end developer at WalmartLabs for two years before quitting it to pursue my passion for making games. I’ve worked on two gaming platforms(social & real-money) in the last two years, developing multiplayer digital versions of famous tabletop games.
Personally, other than playing and making games, I love traveling. My Europe trip plans were canceled last year because of coronavirus and I haven’t gone out much since, except once, for a day trek. Work is keeping me busy these days, but I’ll be definitely plan a trip in the coming months.
I’m a big-time binger. I binge on sweets, tv series, anime, manga, games(playing), and sometimes, I simply binge reaction videos on youtube. I’m a huge fan of One Piece, so if you see any forced references to adventure/ocean, etc., you know where it came from.
What will I write?
I have not decided on the exact things to write here or how I’m going to structure them yet. However, I do have a clear vision on what this should achieve. Primarily, it should have anything that might help new devs, be it tutorials, time management, challenges etc. In addition, I also plan to get feedback and suggestions on my work. Keeping this in mind, the content will definitely evolve based on what I learn.
How frequently will I log?
I will log weekly in the beginning, but if it becomes too much to handle, I’ll probably shift to a bi-weekly schedule. Unlike many game dev logs where people log based on their progress, I’d like to stick to a constant schedule, regardless of the progress. First, I cannot make continuous progress especially with my day job that usually takes 8–10 hours of my time and usually more. Moreover, having good/bad work logs will resonate better with everyone in general. We are all trying hard to pursue our dreams and it’s never an easy ride.
“To young men contemplating a voyage, I’d say go.” ― Joshua Slocum
What am I working on?
I’m currently working on an extended clone of Bomberman(NES). When I started it, I simply thought of creating a clone, but in the past few weeks, I’ve thought of a few additions. I’ll go into more details for this in my next log entry.
Stay tuned for more updates in the logbook.
Feel free to drop a message. I’m all ears to absolutely any suggestion/ feedback/ discussion. Nothing is “out of scope”. Also, I’m very new to writing, so any suggestions on improving these logs itself would be appreciated.
Thank you for your time. :-)