A Game Developer’s Logbook

A Game Developer’s Logbook — Entry #0

Setting sail into the ocean of gaming industry

Hi All, this is Ejaz. I’m a game developer by profession and a game designer by hobby. I wish to create fun and amazing Serious Games for everyone to enjoy. This logbook records my adventure into the ocean of gaming industry. I hope that this helps to keep me motivated and also help other young sailors in their game dev journeys.

Photo by Clay Banks on Unsplash

Who am I?

Professionally, I have been working in the tech industry for a little over four years now. I was a front-end developer at WalmartLabs for two years before quitting it to pursue my passion for making games. I’ve worked on two gaming platforms(social & real-money) in the last two years, developing multiplayer digital versions of famous tabletop games.

Personally, other than playing and making games, I love traveling. My Europe trip plans were canceled last year because of coronavirus and I haven’t gone out much since, except once, for a day trek. Work is keeping me busy these days, but I’ll be definitely plan a trip in the coming months.

I’m a big-time binger. I binge on sweets, tv series, anime, manga, games(playing), and sometimes, I simply binge reaction videos on youtube. I’m a huge fan of One Piece, so if you see any forced references to adventure/ocean, etc., you know where it came from.

What will I write?

I have not decided on the exact things to write here or how I’m going to structure them yet. However, I do have a clear vision on what this should achieve. Primarily, it should have anything that might help new devs, be it tutorials, time management, challenges etc. In addition, I also plan to get feedback and suggestions on my work. Keeping this in mind, the content will definitely evolve based on what I learn.

How frequently will I log?

I will log weekly in the beginning, but if it becomes too much to handle, I’ll probably shift to a bi-weekly schedule. Unlike many game dev logs where people log based on their progress, I’d like to stick to a constant schedule, regardless of the progress. First, I cannot make continuous progress especially with my day job that usually takes 8–10 hours of my time and usually more. Moreover, having good/bad work logs will resonate better with everyone in general. We are all trying hard to pursue our dreams and it’s never an easy ride.

Photo by Boba Jovanovic on Unsplash

“To young men contemplating a voyage, I’d say go.” ― Joshua Slocum

What am I working on?

I’m currently working on an extended clone of Bomberman(NES). When I started it, I simply thought of creating a clone, but in the past few weeks, I’ve thought of a few additions. I’ll go into more details for this in my next log entry.

Bomberman on NES console (Source: RetroGames.cz)

Stay tuned for more updates in the logbook.
Feel free to drop a message. I’m all ears to absolutely any suggestion/ feedback/ discussion. Nothing is “out of scope”. Also, I’m very new to writing, so any suggestions on improving these logs itself would be appreciated.
Thank you for your time. :-)

A professional game developer with passion for developing Serious Games.